In partnership with Interface3, IRISIB has organised a Summer Camp for teenagers where they had the opportunity to discover 3d modelling and learn the basics of coding and robotics. Based on the CamJam EduKit project, the participants built a robot and used Python to code their robots' behaviours !
IRISIB and its Laboratory in Arts and Sciences LARAS will be present at the next I LOVE SCIENCE FESTIVAL (ILSF) to present ClueAudio, their Escape Game in Audio Augmented Reality!
The ILSF will take place from 24 to 26 April at Brussels Expo in Brussels. More information on the event here.
More information to come soon, stay tuned !
LARAS attended STEREOPSIA in Brussels (12-13 December), the international event dedicated to all forms of 3D / XR / AI, gathered experts from all around the world and featured this year a series of conferences on sound spatialisation as well exhibition and demos, networking opportunities, and awards.
LARAS was in particular present to attend the scientific conferences related to sound as well as the XR4ALL event, organised by the 2 years-project funded by the EC (under H2020), to discuss opportunities for future collaboration with the other members of the XR community in Europe.
At this occasion, an immersive experience created by Demute and using our co-developped AHIA headphones was showcased and helped us gather important feedbacks for the future success of our project.
LARAS attended the KIKK Festival in Namur (31 October - 4 November) to present togather with our partner Demute our augmented reality headphone.
On this occasion, during the KIKK Market, the audience had the opportunity to test the potential of our ongoing research project thanks to an exclusive experience tailormade for the Festival which was centered arounf the theme "Archipelagos of fragility".
The KIKK was the perfect opportunity to unveil to the public the latest developments of our two years project AHIA carried out by IRISIB and Demute and supported by the Bruxelles-Capitale Region.
First presented at the 2018 Kyma International Sound Symposium, the MIEM, a multi-touch preset interpolator, based on geometric shapes, has been radically improved during the past year. Written in C++ for ultra-low latencies, the interpolator now runs on iOS to complement the Windows and macOS versions!
While the interpolation concepts remain the same, additional features related to the different available parameters have been investigated and implemented for an accurate OSC control of any device.
As for Kyma in particular, a C++ library for retrieving and using presets in MIEM is being developed. Features and first user tests of this library will be presented in the coming months. Stay tuned for more information!
The SMQ (Solution Mobilité de Quartier) is a project developed by a former IRISIB/LARAS student, Mr Cedric Goosens, in the context of the Data Visualization course of the Institut Supérieur Industriel de Bruxelles-ISIB.
The idea behind the project is to offer visualisation of mobility solutions and traffic in real-time so as to have an overview of the mobility flows.
The application collects data from different mobility solutions APIs(SNCB, STIB, Scooty) and project those data on a 3D map of the IRISIB surroundings, from Botanique to Palais Royal. At a later stage, informative solutions APIs such as the road traffic and the weather news were also gathered and displayed on a large TV screen behind the 3D map to oeffer some depth and provide more information.
Our colleague, Alexandra Degeest, attended two high-profile Artificial Intelligence conferences in the past few months, where she presented two papers based on ongoing research on feature selection.
A. Degeest first presented a paper about feature selection at the 15th International Workshop-Conference on Artificial Neural Networks in Gran Canaria. To obtain a better understanding of the data or to ease the learning process, reducing the data to a subset of the most relevant features is important. The presented research paper proposes a methodology to analyse and compare relevance criteria used for feature selection in regression.
Link to the paper here.
A. Degeest also presented a paper at the 28th International Conference on Artificial Neural Networks in Munich. This conference has featured two main tracks: Brain inspired computing and Machine learning research, with strong cross-disciplinary interactions and applications.
The problem tackled by the presented research paper is to improve feature selection using filter methods. The key factor of filter methods is the filter criteria used to select features or groups of features. It must be able to evaluate nonlinear and multivariate relationships.
This paper focuses on which properties make a good filter criterion, in order to be able to select one from the numerous existing ones.
Link to the paper here
The IRISIB/LARAS had the chance to welcome on 23 May 2019 the latest meeting of the Belgian Virtual Reality Meetup (BE.VR) – the community of people interested in virtual reality in Belgium (designer, producer, developer, gamer, hacker, researcher, artist, entrepreneur…).
This event, which gathered around 100 people at the IRISIB premises, was the opportunity to hear from the professionals of the sector and discuss the state of art of immersive technologies today in Belgium and worldwide. You can click on the links below to open the presentations:
• Update on the latest technology developments in the XR Industry, by Juan Bossicard
• Immersive Audio Presentation with live demo, by François Fripiat (Demute), Gwendal Le Vaillant (IRISIB/LARAS)
• Financing XR content, by Marine Haverland (ScreenBrussels)
• Financing XR technology development, by Sebastian Serrano (Innoviris)
• Introducing XR for all and its call to applications , by Leen Segers (LucidWeb)
This event was also the opportunity to promote the LARAS’ FabLab as well as the different augmented and virtual realities applications developed by the IRISIB/LARAS over the past last months. LARAS research rojects and applications range from audio control surfaces to the development of original and specialized hardware and software. You can find the list of the applications that were presented below:
• Virtual Reality:
- RollerCoasterVR (Roller coaster simulator in VR)
- ParaFlowVR (Paragliding simulator in VR)
• Augmented Reality:
- AHIA (Augmented Headphones for Immersive Audio)
- MIEM (Multitouch Interface for Electroacoustic Music)
- Kourabie (Augmented Packaging of product)
- Augmented City (Mobility solution with projection)
- Augmented Wall (Projection mapping of live data)
- Space Temple (Guitar-Hero look-alike with projection)
• FabLab:
- Augmented Violin
- Augmented CyrWheel
IRISIB and its Laboratory in Arts and Sciences LARAS presented their paragliding simulator in virtual reality, ParaFlowVR, at the I Love Science Festival which took place 26-27-28 April.
Thanks to the financial support from Innoviris, the Brussels-Capital Region institute for research and innovation, IRISIB/LARAS was able to develop an immersive and fun experience in virtual reality coupled with an permanent exhibition featuring animated videos, explanatory roll-ups and 3D printed objects aimed at explaining some scientific concepts such as : how does a paraglider fly ? how does virtual reality work ? and how does 3D printing work ?
On Friday 26, the LARAS team welcomed more than 70 children from 6 different schools and proposed sessions of explanation about the above-mentioned topics before giving the opportunity to the students to try the paragliding simulator !
On Saturday 27 and Sunday 28, the general public was welcomed by the LARAS team, and more than 150 people had the opportunity to test our ParaFlowVR. The event was a real success, and allowed hundreds of visitors to experiment first-hand some of the latest technological developments in the digital industry !
RTBF, the Belgian public-service broadcasting organization of the French-speaking Community of Belgium, came to our research laboratory to report on our virtual reality paragliding simulator, ParaFlowVR. This kids-friendly report filmed for the OufTivi Reporter segment was produced to promote the I Love Science Festival taking place in Brussels at the end of April 2019, an event whose main purpose is to raise awareness about sciences among young people.
As for the past 4 years, the Blending Game Jam (http://jam.bbug.be/) took place at the Factory Forty (https://fr.factoryforty.be/) in Brussels on 16, 17 and 18 March 2019. Once again, IRISIB was there!
This year's topic, "The End of the World", prompted our team to develop Pizzapocalyptica, a first-person game taking place on a pizza in space. The goal is simple: build your rocket out of olives, mozzarella and other ingredients to escape as quickly as possible and avoid being eaten by a hungry planet.
IRISIB and its Laboratory in Arts and Sciences LARAS will present their virtual reality paragliding simulator, ParaFlowVR, at the very first edition of the "Printemps Numérique", which will take place from 22 to 24 March at the Kanal-Centre Pompidou Museum in Brussels.
The event, free and open to all, aims to highlight the Brussels actors involved in the development of digital creativity. The activity presented by IRISIB will be an opportunity for visitors to be immersed in an immersive experience as close as possible to reality with the paragliding simulator.ParaFlowVR aims to illustrate the alliance of possibilities between the arts and sciences, with à fun and entertaining digital experience that respects the physical phenomena associated with paragliding flight, for à total immersion of visitors! For more information, please visit http://printempsnumerique.brussels « http://printempsnumerique.brussels »
LARAS attended the Festival of Digital & Creative Cultures KIKK in Namur from 01 to 04 of November. On this occasion, the audience has discovered various projects developed in our research center.
The KIKK was the perfect opportunity to unveil to the public the new musical app created during the two years project Amusing carried out by LARAS. The aim of the project was to create an application to facilitate musical creation by using geometry instead of classical musical staff or timelines. Thus everyone, musician or not, will have the opportunity to express its creativity and to create music by playing with geometrical shapes. A video of demontration is available on this link.
The ICMC 2018 conference was held from August 5th to 10th in Daegu, South Korea. On this occasion, LARAS (paper written by Guillaume Villée and Gwendal Le Vaillant) was invited to present the findings of one of its research projects: AMuSING. AMuSING is a mobile application for creating music based on modular geometric shapes.
This presentation allowed to showcase for the first time the application to the scientific community. Among all the applications presented this year, AMuSING was the only one to take advantage of the benefits offered by geometry in the musical universe. To summarize how it works, each form is associated with a sound and the notes produced at each vertex vary directly depending on distance with the center.
The Demute Studio in Brussels has implemented an "Amplified Sound" system. This system allows you to immerse yourself in a 3-dimensional sound world and interact with it.
The week-end of September 8 and 9, 2018 the Demute Studio in Brussels has set up its new system called the "Room Scale Augmented Audio" for a demo at the Léonie de Waha Athénée in Liège. This system was developed with the participation of LARAS and allows, using a simple headset, to immerse yourself in a 3D sound universe and interact with it. More information on todayInLiege's article!