The IRISIB/LARAS had the chance to welcome on 23 May 2019 the latest meeting of the Belgian Virtual Reality Meetup (BE.VR) – the community of people interested in virtual reality in Belgium (designer, producer, developer, gamer, hacker, researcher, artist, entrepreneur…).
This event, which gathered around 100 people at the IRISIB premises, was the opportunity to hear from the professionals of the sector and discuss the state of art of immersive technologies today in Belgium and worldwide. You can click on the links below to open the presentations:
Update on the latest technology developments in the XR Industry, by Juan Bossicard
Immersive Audio Presentation with live demo, by François Fripiat (Demute), Gwendal Le Vaillant (IRISIB/LARAS)
Financing XR content, by Marine Haverland (ScreenBrussels)
Financing XR technology development, by Sebastian Serrano (Innoviris)
Introducing XR for all and its call to applications , by Leen Segers (LucidWeb)
This event was also the opportunity to promote the LARAS’ FabLab as well as the different augmented and virtual realities applications developed by the IRISIB/LARAS over the past last months. LARAS research rojects and applications range from audio control surfaces to the development of original and specialized hardware and software. You can find the list of the applications that were presented below:
Virtual Reality:
- RollerCoasterVR (Roller coaster simulator in VR)
- ParaFlowVR (Paragliding simulator in VR)
Augmented Reality:
- AHIA (Augmented Headphones for Immersive Audio)
- MIEM (Multitouch Interface for Electroacoustic Music)
- Kourabie (Augmented Packaging of product)
- Augmented City (Mobility solution with projection)
- Augmented Wall (Projection mapping of live data)
- Space Temple (Guitar-Hero look-alike with projection)
FabLab:
- Augmented Violin
- Augmented CyrWheel

IRISIB and its Laboratory in Arts and Sciences LARAS presented their paragliding simulator in virtual reality, ParaFlowVR, at the I Love Science Festival which took place 26-27-28 April.
Thanks to the financial support from Innoviris, the Brussels-Capital Region institute for research and innovation, IRISIB/LARAS was able to develop an immersive and fun experience in virtual reality coupled with an permanent exhibition featuring animated videos, explanatory roll-ups and 3D printed objects aimed at explaining some scientific concepts such as : how does a paraglider fly ? how does virtual reality work ? and how does 3D printing work ?
On Friday 26, the LARAS team welcomed more than 70 children from 6 different schools and proposed sessions of explanation about the above-mentioned topics before giving the opportunity to the students to try the paragliding simulator !
On Saturday 27 and Sunday 28, the general public was welcomed by the LARAS team, and more than 150 people had the opportunity to test our ParaFlowVR. The event was a real success, and allowed hundreds of visitors to experiment first-hand some of the latest technological developments in the digital industry !

RTBF, the Belgian public-service broadcasting organization of the French-speaking Community of Belgium, came to our research laboratory to report on our virtual reality paragliding simulator, ParaFlowVR. This kids-friendly report filmed for the OufTivi Reporter segment was produced to promote the I Love Science Festival taking place in Brussels at the end of April 2019, an event whose main purpose is to raise awareness about sciences among young people.

As for the past 4 years, the Blending Game Jam (http://jam.bbug.be/) took place at the Factory Forty (https://fr.factoryforty.be/) in Brussels on 16, 17 and 18 March 2019. Once again, IRISIB was there!
This year's topic, "The End of the World", prompted our team to develop Pizzapocalyptica, a first-person game taking place on a pizza in space. The goal is simple: build your rocket out of olives, mozzarella and other ingredients to escape as quickly as possible and avoid being eaten by a hungry planet.

IRISIB and its Laboratory in Arts and Sciences LARAS will present their virtual reality paragliding simulator, ParaFlowVR, at the very first edition of the "Printemps Numérique", which will take place from 22 to 24 March at the Kanal-Centre Pompidou Museum in Brussels.
The event, free and open to all, aims to highlight the Brussels actors involved in the development of digital creativity. The activity presented by IRISIB will be an opportunity for visitors to be immersed in an immersive experience as close as possible to reality with the paragliding simulator.ParaFlowVR aims to illustrate the alliance of possibilities between the arts and sciences, with à fun and entertaining digital experience that respects the physical phenomena associated with paragliding flight, for à total immersion of visitors! For more information, please visit http://printempsnumerique.brussels « http://printempsnumerique.brussels »

LARAS attended the Festival of Digital & Creative Cultures KIKK in Namur from 01 to 04 of November. On this occasion, the audience has discovered various projects developed in our research center.
The KIKK was the perfect opportunity to unveil to the public the new musical app created during the two years project Amusing carried out by LARAS. The aim of the project was to create an application to facilitate musical creation by using geometry instead of classical musical staff or timelines. Thus everyone, musician or not, will have the opportunity to express its creativity and to create music by playing with geometrical shapes. A video of demontration is available on this link.

The ICMC 2018 conference was held from August 5th to 10th in Daegu, South Korea. On this occasion, LARAS (paper written by Guillaume Villée and Gwendal Le Vaillant) was invited to present the findings of one of its research projects: AMuSING. AMuSING is a mobile application for creating music based on modular geometric shapes.
This presentation allowed to showcase for the first time the application to the scientific community. Among all the applications presented this year, AMuSING was the only one to take advantage of the benefits offered by geometry in the musical universe. To summarize how it works, each form is associated with a sound and the notes produced at each vertex vary directly depending on distance with the center.

The Demute Studio in Brussels has implemented an "Amplified Sound" system. This system allows you to immerse yourself in a 3-dimensional sound world and interact with it.
The week-end of September 8 and 9, 2018 the Demute Studio in Brussels has set up its new system called the "Room Scale Augmented Audio" for a demo at the Léonie de Waha Athénée in Liège. This system was developed with the participation of LARAS and allows, using a simple headset, to immerse yourself in a 3D sound universe and interact with it. More information on todayInLiege's article!